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A* PATHFINDING IN UE5

I wanted to try and add A* pathfing to Unreal for a project I had in mind. Firstly I made it in blueprints only for prototyping (RTS_Test/Blueprints/Grid), and later rewrote it to C++ and made blueprint out of those(Gridbot/Blueprints/Grid). I took me around 1 month.

Git: T1moB/Gridbot (github.com)

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