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UNREAL RTS Prototype

I made a RTS prototype in Unreal to learn Unreal and C++. This project is purely to learn Unreal and how to make a RTS game, I’m using a tutorial to help me. I’m planning to make a RTS game from scratch based on this prototype but I will mostly use C++ then instead of blueprints. 
There are four buildings: factory, training post, barracks and a silo. Each having their own usefulness. There are also four types of units and one vehicle for now: an infantry unit, support unit, engineer unit, harvester unit and a basic transport vehicle. There is also a simple recourse system which can spawn in an area and the harvester unit can harvest, wood and stone. you can also make steel using those resources in the factory. At last, I made a fog of war which took me quite a while to make to my liking.
I chose a RTS game because I think it has a lot of intricate mechanics to implement; resource management, buildings, units, units AI and networking if it comes that far.

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